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Soldat 1.6.4 [comments]
Shoozza, как и обещал, сегодня поделился со всеми радостной новостью:
Встречайте столь ожидаемый релиз Soldat 1.6.4. Хоть его выпуск и занял больше времени, чем планировалось изначально, он, наконец, вышел!
В новой версии имеется большое количество как исправлений ошибок, так и разных улучшений.

Ознакомьтесь с ключевыми изменениями в новой версии:


Исправлен сетевой код для более плавного поведения игры по сети и уменьшения проблем с определением попаданий, как и определением испорченных сетевых пакетов и избежания произвольных ошибок с перезаходами в игру (rejoin bugs).



Новая исправленная физика для бросков и ускорения (boosting) флагов.



Пила теперь наносит урон во время обратных кувырков и перекатываний.



Исправлено изменение размеров и позиций элементов управления на закладке "Join game".



Дополнительные пользовательские разрешения теперь доступны и для незарегистрированных пользователей!



Больше опций для создания модификаций оружия.



Горячие клавиши для игрового меню.



Копирование ссылок на сервер в формате soldat://127.0.0.1:23073/password при клике по строчке "Game server IP:" возле поля с IP.



Имена файлов демо-записей и снимков экрана (screenshots) теперь содержат дату, время, название карты и тип снимка.



Добавлена версия выделенного сервера Soldat для платформы Max OS X.



Также хотелось бы поблагодарить людей, помогавших работать над этой версией:
* skoskav за исправление большого числа багов
* Falcon за его сложную работу над новой версией скриптового движка ScriptCore v3
* Fryer за исправление сетевого кода и помощь во всём
* zakath за изменения, связанные с идентификаторами оборудования (Hardware ID) и исправления некоторых действительно сложных багов
* jrgp за создание commit-бота, чтобы мы могли видеть что происходит у нас в репозитории
* FliesLikeABrick за хостинг форумов, веб-сайта, вики-движка и всего остального
* AsDeEspada и команду, занимающуюся картами, за исправление полибагов и переделки карт
* Bistoufly за управление системой учёта ошибок
* Mr за действительно полезную информацию для реализации улучшений
* evh0 за управление командой переводчиков
* Переводчиков за поддержание актуальности переводов
* Команду бета-тестеров за тестирование
* Всех, кто сообщал об ошибках в трекер
* Хостеров серверов Soldat
* И, конечно же, всех игроков в Soldat и сообщество, которое после стольких лет игры продолжает фаршировать друг друга пулями, как того и хотел ММ


Ссылки на скачивание ищите в конце новости.

Ну и для всех интересующихся ниже следует более детальный список изменений.

Список изменений в Soldat 1.6.4:
- Added BulletSpread WM attribute which controls bullet/pellet spread on Deagles and Spas, and base inaccuracy on other weapons
- Added Checks for Movement packets being out of order to smooth out movement of players
- Added FiltersBox position changes depending on the window size
- Added FormatFloat to script functions which fixes bug #15
- Added Join Game tab controls resize/reposition horizontally
- Added Join Game tab controls resize/reposition vertically
- Added Push WM attribute which together with a bullet"s velocity on impact decides how much it pushes the target
- Added copy soldat:// link when clicking Game Server IP: label on Join game tab
- Added drawing rows in alternating colors for Serverslist
- Added flagger collides, non-flagger collides and flag collides polygon types
- Added keyboard shortcuts (1, 2, 3, 4) for the escape menu
- Added nondefault gamemode names are drawn with gray color in Serverslist
- Added options for kill sort to OldScoreBoard: 2 for old style and 3 for new style
- Added wait time for bullet and explosion push to avoid eating #234
- Added numbers to exit menu
- Added InheritedVelocity WM attribute which controls how much of the player"s velocity the projectile inherits
- Modified Chainsaw to deal damage in a line all along its blade instead of just at the tip
- Modified Desert Eagles" and Spas" networking by re-creating the same pseudo-random pellet spread on all machines #260
- Modified WM loading to better support partial modding
- Modified WM loading with unparsable values gives helpful error messages
- Modified accumulating bink & self-bink to get diminishing returns as they reach higher values proportional to their configured value
- Modified adding broken bots gives helpful error messages
- Modified autodemo to record everything
- Modified bink to stack instead of resetting when being hit
- Modified bots can also do idle animations
- Modified bullet collision checks to scale their granularity proportionally with the bullet"s current speed
- Modified bullets to not get a damage penalty after they pierce a body
- Modified chainsaw is able to fire and reload while rolling, backflipping and changing weapons
- Modified chainsaw to only shake screen when you"re hitting flesh
- Modified client and server to use packet rate adjusting based on current player count by default
- Modified client is also able to create Dummy bots with a "Dummy=1" attribute
- Modified client-server sync method for bullets to be a bit more accurate
- Modified cursor is now centered properly when cursor.bmp is another size than 16x16 (still needs to be in power-of-two)
- Modified disabled HotTrack functionaly for Serverslist (selecting of servers when on hover)
- Modified disabled screen shaking in freecam and demo mode
- Modified holding the grenade key to only throw one grenade in order to reduce accidents #180
- Modified inaccuracy effects to spread out more evenly instead of choosing "set paths"
- Modified minimum time required to hold the grenade key before it being thrown increased by about 7% to reduce accidents
- Modified moved FiltersBox so that it has enough space to the left and top
- Modified reduced wait time when requesting servers list
- Modified removed "This option will be available after registering" label from graphics tab in config.exe
- Modified removed lobby blacklisting support
- Modified removed resolution restriction for unregistered players
- Modified renamed Mp3List ini setting to MusicList
- Modified renamed mp3 folder to music folder
- Modified renamed mp3list.txt to musiclist.txt
- Modified screenshot and demo names are now YYYY-MM-DD_HH-NN-SS_MAPNAME_TYPE
- Modified self-bink to also work on semi autos #261
- Modified self-bink to be applied on 2nd bullet fired instead of on the 4th
- Modified spent bullet shells have a slight randomness in their velocity
- Modified spent bullet shells inherit the velocity of the player when fired
- Modified team collider polygon types do not longer collide with flaggers #192
- Modified texts and positions of the Alt+F3 connection info
- Modified thrown weapons inherit the player"s velocity
- Modified thrown weapons to be thrown in the direction you look
- Modified allowed both bink/self-bink and moveacc to be applied
- Modified updated intro demo
- Fixed Alpha and Bravo flags not being placed symmetrically (flipped alpha flag)
- Fixed Chat-Flood ban lasts 5 min, says 20 #244
- Fixed DirectX Graphics error when using Soldat Clicker #201
- Fixed FireInterval values being shown as ten times too high in the weapon menu when a custom WM is used
- Fixed I/O 103 Error when logs folder is missing and file logging is enabled #240
- Fixed Invisible player bug
- Fixed Lobby server connections stay open after requesting server list #254
- Fixed Lost Team packet error
- Fixed PacketRate_Adjusting=1 not adjusting much at all and making you lag worse for everyone
- Fixed RayCast returns false if both the start and end points are inside a polygon #119
- Fixed Soldat "crash" if playback device is missing and registered
- Fixed Soldat fails to display interface images when starting the game with a mod #198
- Fixed Spas always firing its first pellet straight
- Fixed StartUpTime bypass by keeping the fire button held down during reload #264
- Fixed StartUpTime bypass from the roll, weapon change and melee animations #264
- Fixed access violation if playback device is missing and not registered
- Fixed being able to throw weapon while in the weapon switching animation #129
- Fixed bug #49 with caps not being showed in the scoreboard
- Fixed bullet collision checks assumed the bullet"s speed was the same as that of the equipped weapon
- Fixed bullet push now behaves correctly in the vertical direction
- Fixed bullets not hitting player if another spawning player is close
- Fixed bullets not necessarily pushing ragdolls in the bullets" direction
- Fixed bullets piercing bodies even though their speed was tiny
- Fixed cigar animation flooding server
- Fixed crosshair not centered when binked
- Fixed crosshair not resized correctly while binked and using sniper line
- Fixed crosshair not resized while binked when aiming on teammates or enemies
- Fixed cursor is resized smoothly when binked while using sniper line
- Fixed entered player name resetting to Major when left-trim was needed #208
- Fixed error sound when starting demos with enter #271
- Fixed firing animation firing in a wonky direction for some values of FireIntarval
- Fixed flag not being thrown in the direction you aim at #176
- Fixed grenades sometimes being thrown in wrong direction due to ongoing animations
- Fixed idle animation sometimes stop occurring
- Fixed idle animations locking movement controls #206
- Fixed massive self-bink after reload
- Fixed missing Flagthrow ini key shouldn"t be assigned to G but to Jump+Crouch
- Fixed missing Installer additional tasks icon text
- Fixed normal mode weapons being used for comparisons in weapon selection menu in realistic mode when WM is changed #262
- Fixed not allowed weapon spam
- Fixed not being able to move while proned and reloading #188
- Fixed number keys not working in weapon menu on map start if weapon menu is disabled #270
- Fixed piercing bullets not hitting other players in the same tick
- Fixed players and dropped weapons warp inside team collide polygons #191
- Fixed players randomly rejoining server #85
- Fixed possible hit detection issue for Desert Eagles due to server slightly misrepresenting one bullet"s horizontal speed
- Fixed possible to throw grenades through thin walls #163
- Fixed second Desert Eagle bullet not synchronized properly between clients
- Fixed self-bink being applied on the bullet that caused it
- Fixed shots not firing in the direction of the crosshair due to ongoing animations #210
- Fixed shots ricocheting or not firing when head is in ceiling #186
- Fixed some hit detection issues due to bullets from certain angles being able to slink through and miss every hitbox
- Fixed some sound popping under heavy CPU load
- Fixed some weapons not expelling a clip on reload
- Fixed weapons firing with FireInterval <= 5 not immediately propagating their status to the server #141
- Fixed while playing CTF scoreboard is not showing each team players number #20
- Fixed your secondary weapon not getting updated stats after /loadwep command
- Fixed demo music keeps playing when intro couldn"t be opened
- Fixed start game tab active while join game tab is visible when demo opening failed
- Fixed smoother cursor movement on higher resolutions
- Fixed mouse cursor not resizing with higher resolutions
- Fixed mouse cursor prevented from completely reaching the screen edge
- Fixed player indicator not being centered and scaled at higher resolutions
- Fixed objects like flags, kits and loose weapons flying in almost random directions or accumulating huge speeds when hit by bullets
- Fixed power knife throwing glitch
- Fixed flags to less likely get stuck in polygons
- Fixed power flag throwing glitch
- Fixed flag throwing to more accurately transfer the player"s velocity
- Fixed a death sfx was played when it shouldn"t #284
- Fixed pressing shift+7 to enter a command on some keyboards layouts would also select a weapon if the weapon menu was shown #243
- Fixed M79, LAW and Flame Arrow played grenade explosion sfx when hitting a collider #153
- Fixed game mode names are not linked to the translations in server filtering options
- Fixed scope not zooming as much horizontally with wider screen resolutions #165
- Fixed partially how initiating prone resets the throw weapon animation #268
- Fixed recording demo line goes over other lines in F1 menu
- Fixed winning team result line goes over other lines in F1 menu
- Fixed bullets fired immediately after grenade boosting not registering
- Fixed untranslated bonus-name strings next to bonus timer #321

Список изменений в SoldatServer 2.7.4:
- Added Password parameter to OnRequestGame script function
- Added DeactivateServer event to ScriptCore (called upon script unload)
- Added Password parameter to OnRequestGame script function
- Added scriptcore 3 alpha support
- Added DeactivateServer event to scriptcore 2
- Added BulletSpread WM attribute which controls bullet/pellet spread on Deagles and Spas, and base inaccuracy on other weapons
- Added Checks for Movement packets being out of order to smooth out movement of players
- Added DrawTextEx function to scriptcore
- Added FormatFloat to script functions which fixes bug #15
- Added OnGameEnd() event
- Added Push WM attribute which together with a bullet"s velocity on impact decides how much it pushes the target
- Added RayCastEx function with full control over all RayCast arguments to scriptcore
- Added flagger collides, non-flagger collides and flag collides polygon types
- Added flamegod bonus to GiveBonus()
- Added wait time for bullet and explosion push to avoid eating #234
- Added OnPlayerKillEx(Victim, Killer, Weapon: Byte); (Weapon String->Byte)
- Added OnRequestGameEx(IP: String; Port: Word; State: byte; Forwarded: Boolean): Integer;
- Added OnPlayerDamageEx(Victim, Shooter: Byte; Damage: Integer; Weapon: Byte): Integer;
- Added DrawTextEx(Id, Num: Byte; Text: String; Delay: Integer; Colour: Longint; Scale: Single; X, Y: Integer)
- Added SCRIPT_NAME constant to scriptcore
- Added InheritedVelocity WM attribute which controls how much of the player"s velocity the projectile inherits
- Added soldatserver for OS X
- Modified AppOnIdleTimer is now available also if safemode is disabled
- Modified Chainsaw to deal damage in a line all along its blade instead of just at the tip
- Modified Desert Eagles" and Spas" networking by re-creating the same pseudo-random pellet spread on all machines #260
- Modified PlaySound script function can play files from .\Sfx folder instead of .\Downloads\Sfx folder
- Modified WM loading to better support partial modding
- Modified WM loading with unparsable values gives helpful error messages
- Modified accumulating bink & self-bink to get diminishing returns as they reach higher values proportional to their configured value
- Modified adding broken bots gives helpful error messages
- Modified bink to stack instead of resetting when being hit
- Modified bots can also do idle animations
- Modified bullet collision checks to scale their granularity proportionally with the bullet"s current speed
- Modified bullets to not get a damage penalty after they pierce a body
- Modified chainsaw is able to fire and reload while rolling, backflipping and changing weapons
- Modified client and server to use packet rate adjusting based on current player count by default
- Modified client-server sync method for bullets to be a bit more accurate
- Modified hints are now shown also when compilation succeeds
- Modified inaccuracy effects to spread out more evenly instead of choosing "set paths"
- Modified minimum time required to hold the grenade key before it being thrown increased by about 7% to reduce accidents
- Modified number of allowed drawtext layers from 3 to 255
- Modified removed lobby blacklisting support
- Modified script will display now proper info whenever dll file is not found or there"s any other error with script other than syntax error
- Modified script will now display line and column number on error, if such info is available
- Modified team collider polygon types do not longer collide with flaggers #192
- Modified thrown weapons inherit the player"s velocity
- Modified thrown weapons to be thrown in the direction you look
- Modified allowed both bink/self-bink and moveacc to be applied
- Modified removed threadfuc from scriptcore as it was very unstable
- Fixed /pm crashing the server #250
- Fixed Access violation in /BANDWIDTH command #212
- Fixed Alpha and Bravo flags not being placed symmetrically (flipped alpha flag)
- Fixed Invisible player bug
- Fixed Lost Team packet error
- Fixed OnWeaponChange was sometimes not triggered
- Fixed RayCast returns false if both the start and end points are inside a polygon #119
- Fixed Spas always firing its first pellet straight
- Fixed StartUpTime bypass by keeping the fire button held down during reload #264
- Fixed StartUpTime bypass from the roll, weapon change and melee animations #264
- Fixed StrToInt doesn"t throw an exception when value is invalid #83
- Fixed WriteConsole doesn"t output text if it has less than 2 chars #214
- Fixed being able to throw weapon while in the weapon switching animation #129
- Fixed bug #49 with caps not being showed in the scoreboard
- Fixed bullet collision checks assumed the bullet"s speed was the same as that of the equipped weapon
- Fixed bullet push now behaves correctly in the vertical direction
- Fixed bullets not hitting player if another spawning player is close
- Fixed bullets not necessarily pushing ragdolls in the bullets" direction
- Fixed bullets piercing bodies even though their speed was tiny
- Fixed cigar animation flooding server
- Fixed console parameters not working #227
- Fixed firing animation firing in a wonky direction for some values of FireIntarval
- Fixed flag not being thrown in the direction you aim at #176
- Fixed grenades sometimes being thrown in wrong direction due to ongoing animations
- Fixed idle animation sometimes stop occurring
- Fixed memory leak in when calling ReadINI in soldatserver script
- Fixed normal mode weapons being used for comparisons in weapon selection menu in realistic mode when WM is changed #262
- Fixed not being able to move while proned and reloading #188
- Fixed piercing bullets not hitting other players in the same tick
- Fixed players and dropped weapons warp inside team collide polygons #191
- Fixed players randomly rejoining server #85
- Fixed possible hit detection issue for Desert Eagles due to server slightly misrepresenting one bullet"s horizontal speed
- Fixed possible to throw grenades through thin walls #163
- Fixed second Desert Eagle bullet not synchronized properly between clients
- Fixed self-bink being applied on the bullet that caused it
- Fixed shots not firing in the direction of the crosshair due to ongoing animations #210
- Fixed shots ricocheting or not firing when head is in ceiling #186
- Fixed soldatserver shell_exec doesn"t work on Windows 64 bit (you need cmd.exe now, old Windows version support for shell_exec dropped)
- Fixed some hit detection issues due to bullets from certain angles being able to slink through and miss every hitbox
- Fixed weapons firing with FireInterval <= 5 not immediately propagating their status to the server #141
- Fixed your secondary weapon not getting updated stats after /loadwep command
- Fixed flags to less likely get stuck in polygons
- Fixed power flag throwing glitch
- Fixed flag throwing to more accurately transfer the player"s velocity
- Fixed adminport replacing special characters with questionmarks #150
- Fixed more than 100 remote IPs crash the server #319
- Fixed bullets fired immediately after grenade boosting not registering

Изменения в модификациях оружия (от версии 1.6.3 к 1.6.4):
Нормальный режим:
Deagles
HK MP5
Ak
Steyr
Spas
Ruger
Barrett
Minimi
Minigun
Socom
Chainsaw
LAW
dmg +1, reload +1, spread +1, push +1
dmg +1, moveacc -1, spread +1, push -12
dmg +1, moveacc -1, spread +2, push -2
moveacc -1, spread +1, push -7
dmg +1, spread +6, push -7
moveacc +1, push +2
bink -5, moveacc -1
dmg +1, spread +1, push +5
dmg -1, spread +2, push +4
push +7
ammo -254, speed +10
startup -1



Реалистик режим:
Deagles
HK MP5
Ak
Steyr
Spas
Minimi
Minigun
Socom
Chainsaw
dmg +2, fireinterval +1
bink +15, recoil -1
bink +30, recoil +2
bink +24, recoil +2
dmg +2, spread +6
bink +41, recoil -2
bink +8, spread -2
dmg +3, recoil -7
ammo -254



Изменения в картах:
ctf_Ash
Исправлено несколько полибагов

ctf_Campeche
Исправлено застрявание игроков на вершине пирамиды

ctf_Cobra
Исправлено несколько полибагов
Исправлено место возле флага команды Браво
Исправлено растягивание текстуры
На 10% приглушен свет фонарей
Улучшены тени

ctf_Crucifix
Применены новые типы полигонов
Теперь флагеру будет сложней застрять по центру

ctf_Kampf
Исправлено 2 полибага возле флага команды Альфа
Флага команды Альфа был немного приподнят
Улучшено разположение позций для респавна команды Браво

ctf_Lanubya
Исправлено несколько полибагов

ctf_Laos
Исправлено несколько полибагов и торчащих полигонов

ctf_Mayapan
Вся карта сделано тоньше
Коллайдеры на островках под флагами теперь "цельные"
Исправлен мост
Исправлено несколько полибагов

ctf_Rotten
Исправлено несколько полибагов и мост
Исправлена возможность игроков вылетать за пределы карты после взрыва на месте респавна

ctf_Ruins
Декорации центрального коллайдера были слишком тонкими
Исправлена одна точна респавна
Гранаты, появляющиеся на респавне, частично застревали в полу, прыгали
Исправлены "плававшие" декорации
Исправлены некоторые незначительные полибаги
Невидимые полигоны не совпадали с уровнем пола

ctf_Voland
Исправлен мост, полибаги и торчащие полигоны


Ссылки на скачивание:
Soldat 1.6.4 Full
Soldat 1.6.4 Patch (только для 1.6.3)

Server 2.7.4 Full
Server 2.7.4 Patch (только для 2.7.3)


via forums.soldat.pl
2013-07-23 | !



S2D Pub CTF#1
S2D Pub CTF#2
S2D Pub DM
S2D Pub Snipers
S2D Mix CTF
S2D Mix DM


SOLDAT 1.7.0 RELEASED!
noxmeJIkuH
Многости, №22
SyavX
Проблема с киком (kick) игроков и ботов
Woland
Где все?
Flaqon
Где все?
umbra

Soldat 1.7.0
13067
mIRC
3790
ctf_Voland - VOD
2489
KVIrc (win32 installer)
2051
DM The Movie (Following PriV)
1931
ctf_Ash - VOD
1912
ctf_Hormone - VOD
1897
Flagtips - VOD
1752
ctf_Steel - VOD
1710
The Cookie Shooter
1709

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